There is too much todo but at the same time when you really slow it down you can appreciate everything the setting has to offer, NPC chatters, bar's sell beer, redlight district blaring music in the club, personal touches that are going on that might be missed if you just stop and appreciate -Combat is not over the top hard and you mostly learn to resource manage and don't take on a big group at once, you also get to plan your encounter like in hitman games, sometimes i feel like Adam is only lacking the disguise feature for it to actually become a hitman game. The vents that you crawl in are vastly different as well, from the clean and heavily monitored bank vents to the noxious gas filled sewers and messy dump crawl spaces in the slums. Golem city gives a total future slum feel and cyberpunk industrial areas are so rich in atmosphere. The Future city of Prague feels really lively and well crafted, interiors and exteriors are given a-lot of detail and it is extremely polished. Pros: -Actual openness, there are so many ways to complete missions it's ridiculous, whether it is a lethal approach or ghosting your way through missions there are well placed vents, traps and ways to leverage. Actual openness, there are so many ways Played this game recently and in my opinion it is a better Deus-Ex than Human revolution. Played this game recently and in my opinion it is a better Deus-Ex than Human revolution.
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